Mod - Modrinth
uxmEssentials Velocity
The Velocity add-on for uxmEssentials, a proxy-side broker that relays the cross-server sync bus (homes, warps, economy, vaults and more) across your network. Requires the uxmEssentials plugin.

Source-provided project description. FreeMinecraftMods keeps creator credit and adds separate compatibility and decision guidance below.
Project overview
# uxmEssentials Velocity add-on **The proxy-side bus broker that keeps a network of uxmEssentials backends in sync homes, warps, economy, vaults, trade, vanish, and more, shared across every server.** [](https://docs.uxplima.com/minecraft/plugins/uxmessentials/cross-server/overview) [](https://discord.gg/uxplima) [](https://github.com/UXPLIMA/uxmEssentials)  [](https://hangar.papermc.io/UXPLIMA/uxmEssentials-Velocity)  **Velocity 3.x · Companion to uxmEssentials · Backends on Paper 26.2 · Open source (GPL-3.0)** ## What it does uxmEssentials keeps cross-server state consistent over a small "this changed" bus rather than shipping full payloads around the network. This add-on is the **Velocity transport** for that bus: drop it on your proxy and the backends relay their sync notices through it over plugin messaging no Redis required. When a player sets a home, deposits money, edits a vault, or trades across servers, the origin publishes a short notice; every other backend drops its cached copy of that row and re-reads the authoritative value from the shared database. The database stays the single source of truth, and a change never travels as a full object. ## What stays in sync Homes, warps, player-warps, economy, vaults, trade, vanish, moderation, holograms, NPCs, the vote party, and the messaging ignore list every context uxmEssentials replicates across nodes that share one database. ## Setup 1. Drop `uxmEssentials-velocity-0.8.0.jar` into your Velocity `plugins/` folder. 2. On each backend, pick the transport in `plugins/uxmEssentials/config.conf`: ```hocon network { enabled = true server-id = "survival-1" # unique per backend transport = "velocity" # velocity | redis | both } ``` 3. Start the proxy and the backends. The bus comes up automatically; with no proxy, Redis, or peer present it falls back cleanly to local-only, so single-server behaviour never changes. ## Requirements - **Proxy:** Velocity 3.x with this add-on installed. - **Backends:** Paper **26.2** running uxmEssentials **0.8.0**, all sharing one database (SQLite is single-writer use MySQL / MariaDB / PostgreSQL for a real network). - **Main jar required** this add-on does nothing on its own; it is the transport for uxmEssentials. ## Notes Open source (GPL-3.0). You only need this jar if you run a Velocity network and want cross-server sync without Redis. For a proxy-less setup, use the [Redis add-on](https://modrinth.com/plugin/uxmessentials-redis) instead the same bus, a different transport.
FreeMinecraftMods decision guide
This mod is most relevant to players looking for management, technology, utility on velocity. Treat those labels as discovery hints, then verify the exact file and dependency list on the official project page.
The source record was updated on Aug 28, 2026, which is a recent freshness signal. A recent date does not guarantee support for every loader or Minecraft version, so still inspect the current file list.
What to verify before choosing a file
- Confirm that the file is published by the credited creator on the linked official source.
- Match the Minecraft version exactly instead of relying only on a broad category label.
- Read dependencies, incompatibilities, and changelog notes before updating an existing instance.
- Match the loader or server platform and its required version. Forge and NeoForge are not interchangeable.
- Back up worlds and configuration files before testing the project in a long-term save or public server.
Compatibility at a glance
Minecraft versions in this snapshot: 26.1, 26.1.1, 26.1.2, 26.2
Loaders and platforms: velocity
Before you install
Match the exact Minecraft version and loader, install every required dependency, and test in a separate profile before opening an important world. Keep a backup before changing a working mod list.
Source, licensing, and corrections
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