Mod - Modrinth
YuTeleport
Fancy Teleport Pulgin.Compatible Server Types: Spigot / Paper / Folia / Purpur / Leaves / All Hybrid Forks (Mohist, Magma, Arclight, Youer, etc.)

Source-provided project description. FreeMinecraftMods keeps creator credit and adds separate compatibility and decision guidance below.
Project overview
# 🎲 YuTeleport / YuTP – Cross-Version Safe Teleport Plugin ## 🛡️ Safe Landing | 🧭 Random Teleport | 📍 Warp | 🏠 Home | 🤝 TPA | 🔙 Back | 📡 Coordinate Sharing | 🧵 Folia Support 😱 Worried that random teleport might drop players into lava, underwater, inside blocks, at the void edge, or onto dangerous platforms in the Nether? 🧭 Want to manage resource‑world scatter points, public waypoints, player homes, TPA, /back, and coordinate sharing all in one plugin? 🐌 Don't want traditional teleport plugins to lag the main thread while searching for chunks, nor maintain cooldowns, costs, permissions, and messages separately? 🔧 Don't want multiple plugins fighting over `/warp`, `/home`, `/tpa`, `/back`, and having to debug conflicts one by one? **YuTeleport (YuTP)** is a cross‑version, safe teleport suite for Minecraft Java servers. It is not just a single RTP tool, but a complete teleport system: random teleport, public warps, player homes, TPA‑based mutual teleport, /back return, coordinate sharing, economy integration, permission groups, PlaceholderAPI, a public Java API, Folia/Paper compatibility – all processed through the same teleport pipeline. Current version: **2.0.1.2** Config version: **config‑version 20** --- # 🚀 Core Features - 🧭 **Random Teleport (RTP)**: Per‑world configuration for radius, height range, center point, square/circle distribution, block rules, and biome filtering. - 📍 **Warp (Public Waypoints)**: Supports public, private, and restricted types; includes description, rename, delete, max amount limits, and fine‑grained permissions. - 🏠 **Home (Player Homes)**: Each player saves homes independently; supports multiple homes, public homes, cross‑player access, descriptions, and quantity expansion. - 🤝 **TPA (Player‑to‑Player Teleport)**: Supports `/tpa`, `/tpahere`, accept, deny, cancel, ignore requests, and global tpahere. - 🔙 **Back (Return System)**: Records death points, pre‑teleport locations from plugin teleports, and external teleport origins; supports `/back`, `/back death`, `/back list`, `/back clear`. - 📡 **Coordinate Sharing**: After a successful teleport, players can share their current location to all online players; others can click to teleport. - 🧩 **Unified Teleport Pipeline**: All handling – wait, interrupt, cooldown, cost deduction, refund, safety re‑check, events, status tracking, and hooks – is processed uniformly. - ⚡ **Asynchronous Safe‑Point Search**: On Paper 1.13+ can use async chunk loading to reduce main‑thread stress; falls back to sync mode automatically when unsupported. - 📦 **Landing‑Point Pre‑caching**: Background preparation of safe landing points; when cache is hit, online search wait time is reduced. - 🌿 **Biome Filtering**: Supports black/whitelists, `*` wildcards, and single‑use `biome: ` specification. - 💰 **Vault / PlayerPoints Economy**: Prices are set per teleport type, per world, and per permission group; failed, cancelled, or Folia‑retired scenarios automatically refund. - 👥 **Permission Group Overrides**: Use `yuteleport.group. ` to configure different cooldowns, costs, warp limits, and home limits per group. - ⏳ **Multi‑Channel Countdown**: Chat, BossBar, ActionBar, or silent wait – freely combinable; move, damage, interact, chat, and command interruptions can be toggled individually. - 🎵 **Full Audio‑Visual Feedback**: Countdown sounds, success arpeggios, fail/cancel/cost/refund sounds, titles, particles, click‑to‑retry, and hover coordinates. - 📊 **PlaceholderAPI Extension**: Provides module states, cooldowns, costs, home/warp counts, teleport stats, and back status. - 🧑💻 **Java API & Events**: External plugins can initiate teleports, read module data, listen to and cancel teleport lifecycle events. - 🧵 **Folia Scheduling Adaptation**: Uses Region / Entity / Global Schedulers to avoid cross‑region entity access issues. --- # 🧠 Design Philosophy YuTeleport's goal is not merely to "move a player", but to make every teleport request controllable, rollback‑able, and observable – from request to arrival. - Does the player have permission? - Is the target world allowed? - Is the cooldown active? - Does a countdown need to be waited? - During the countdown, did the player move, take damage, chat, or execute commands? - Is a cost required? How to handle balance changes during the wait? - Is the target point safe? Is the target world still loaded? - Should the cost be refunded on failure, cancellation, or entity retirement? - Can third‑party plugins listen to, cancel, or read the result? - Can the player return to their death point or previous location before teleport? These logic pieces are no longer scattered across multiple plugins or modules; they are handled by the unified teleport pipeline. Server owners can use it as the foundational teleport system for production servers, not just a temporary scatter tool. --- # 🧩 Feature Modules ## 🧭 Random Teleport (RTP) Ideal for resource worlds, wilderness exploration, new player spawning, event maps, and servers that need to reduce spawn crowding. - Each world has independent radius, cost, height range, safety rules, and search strategy. - Customizable random center, not fixed t
FreeMinecraftMods decision guide
This mod is most relevant to players looking for economy, transportation, utility on bukkit, folia, paper, purpur. Treat those labels as discovery hints, then verify the exact file and dependency list on the official project page.
The source record was updated on Jul 9, 2026, which is a recent freshness signal. A recent date does not guarantee support for every loader or Minecraft version, so still inspect the current file list.
What to verify before choosing a file
- Confirm that the file is published by the credited creator on the linked official source.
- Match the Minecraft version exactly instead of relying only on a broad category label.
- Read dependencies, incompatibilities, and changelog notes before updating an existing instance.
- Match the loader or server platform and its required version. Forge and NeoForge are not interchangeable.
- Back up worlds and configuration files before testing the project in a long-term save or public server.
Compatibility at a glance
Minecraft versions in this snapshot: 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7
Loaders and platforms: bukkit, folia, paper, purpur, spigot
Before you install
Match the exact Minecraft version and loader, install every required dependency, and test in a separate profile before opening an important world. Keep a backup before changing a working mod list.
Source, licensing, and corrections
FreeMinecraftMods does not mirror the project files. Use the official source for downloads, release notes, dependencies, support, and licensing details. Project names, images, and creator-written descriptions remain the property of their respective owners.
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