Mod - Modrinth
No Max Enchant
Remove enchantment cap, configure per-enchantment cap and set a global cap for all enchantments. Works with modded and vanilla enchantments.

Source-provided project description. FreeMinecraftMods keeps creator credit and adds separate compatibility and decision guidance below.
Project overview
# NoMaxEnchant Removes the anvil's enchantment level clamp, so combining books above the vanilla cap (e.g. Sharpness VI, Protection V) applies the enchantment at its real level instead of silently dropping back to vanilla max. ## The problem this solves Vanilla always clamps an enchantment's result on an anvil to its own `getMaxLevel()`, no matter what datapacks, loot table or other mods put into the book the user tries to apply. Two Sharpness V books combine into Sharpness V, even if the enchantment itself is able to go higher; the anvil throws the extra level away. **NoMaxEnchant** removes that clamp. Whatever level the anvil calculation would naturally produce is what applies, up to a hard ceiling of 255. ## Environment **Server-side only.** The mod only needs to run on the server; the anvil calculation it patches is server-authoritative. ## Known limitations **Anvil only.** Any other way an enchantment's level could be set (commands, other mods' custom enchanting mechanics) isn't affected. ## Mechanics - **Target**: only the anvil's enchantment level calculation (`updateResult`). Nothing else about anvil behavior (repair cost, item name, XP cost, slots) is touched. - **Default behavior**: with no configuration (`"globalCap": -1`, empty `perEnchantment`), the mod does nothing observable. It returns `vanillaMax` unchanged, exactly what `getMaxLevel()` would have returned anyway. The clamp only starts doing something once `globalCap` or a `perEnchantment` entry is set. - **Global cap**: an optional single level ceiling applied to every enchantment at once. - **Per-enchantment cap**: an optional override for individual enchantments, by their id (e.g. `minecraft:sharpness`), taking priority over the global cap. - **Hard ceiling**: no enchantment can ever exceed level 255, regardless of configuration. This isn't a design choice, it's a Minecraft engine limit (MC-231508). - **Level 1 enchantments**: enchantments whose max is already 1 are left untouched (nothing to uncap). ## Vanilla effective max levels Minecraft has hard internal limits on how high most enchantments can usefully go. Raising a level past these points produces no additional effect in-game (or can even break the mechanic, as with Lure or Quick Charge). The [full reference is available on GitHub](https://github.com/DarthJahus/minecraft-nomaxenchant/blob/master/vanilla.md); complete table of every vanilla enchantment that scales past its normal maximum, with explanations. ## Configuration On first run, NoMaxEnchant writes `config/nomaxenchant.json`: ```json { "globalCap": -1, "perEnchantment": { "dummy:dummy": 42 } } ``` - `globalCap`: any value `> 0` becomes the level ceiling for every enchantment that has no specific override. `-1` (default) means "no global cap, fall back to vanilla max". - `perEnchantment`: maps an enchantment's id to its own cap. Takes priority over `globalCap`. The `dummy:dummy` entry is a placeholder showing the expected format; it doesn't match any real enchantment and can be removed. If the config file is missing, empty or fails to parse, NoMaxEnchant falls back to vanilla behavior (no cap changes) and logs a warning; it never crashes the server over a bad config file. ### Example configuration There's a [ready-to-use config](https://github.com/DarthJahus/minecraft-nomaxenchant/blob/master/vanilla.json) on GitHub that sets every vanilla enchantment to its **true effective maximum**. You can: - Copy it directly as `./config/nomaxenchant.json` - Use it as a base - Add entries for modded enchantments
FreeMinecraftMods decision guide
This mod is most relevant to players looking for equipment, game mechanics, magic on fabric. Treat those labels as discovery hints, then verify the exact file and dependency list on the official project page.
The source record was updated on Sep 15, 2026, which is a recent freshness signal. A recent date does not guarantee support for every loader or Minecraft version, so still inspect the current file list.
What to verify before choosing a file
- Confirm that the file is published by the credited creator on the linked official source.
- Match the Minecraft version exactly instead of relying only on a broad category label.
- Read dependencies, incompatibilities, and changelog notes before updating an existing instance.
- Match the loader or server platform and its required version. Forge and NeoForge are not interchangeable.
- Back up worlds and configuration files before testing the project in a long-term save or public server.
Compatibility at a glance
Minecraft versions in this snapshot: 1.21.4
Loaders and platforms: fabric
Before you install
Match the exact Minecraft version and loader, install every required dependency, and test in a separate profile before opening an important world. Keep a backup before changing a working mod list.
Source, licensing, and corrections
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