Text Animator icon

Mod - CurseForge

Text Animator

Use animation effects everywhere and make your text special

Text Animator project image

Source-provided project description. FreeMinecraftMods keeps creator credit and adds separate compatibility and decision guidance below.

Project overview

Text Animator is an extension of the text renderer. You can use tags to add animation to some words almost anywhere. Demo (with Blabber and Heracles mod) <typewriter><wiggle>TextAnimator</wiggle> is a mod by <wave><rainb>Snownee</rainb></wave>. Effects Basic usage Add effect: <effectName param1=value1 param2=value2 param3>text Remove effect: </effectName>text Effects can be stacked . typewriter Can only be used at the beginning of the text. Rendering characters or words one by one, simulating typing. Example: <typewriter>Typewriter Effect bounce Make characters bounce back vertically. Parameters: a : Amplitude (default 1.0 ) f : Frequency (default 1.0 ) w : Wave Size (default 1.0 ) Example: <bounce a=4 f=1.8 w=0.2>BOING! fade Periodically change opacity (breathing light). Parameters: a : Minimum Opacity (default 0.3 ) f : Frequency (default 1.0 ) w : Wave Size (default 0.0 ) Example: <fade a=0.2 f=1.5 w=0.1>Fading Text glitch Create text slicing, and occasional flicker, generating additional layers in some cases. Parameters: f : Frequency (default 1.0 ) j : Character Jitter Chance (default 0.015 ) b : Character Blink Chance (default 0.003 ) s : Slicing/Shifting Chance (default 0.08 ) Example: <glitch f=3 j=0.02 b=0.01 s=0.1>ERROR grad (Gradient) Support linear gradient in RGB or HSV, can be flowing and segmented. Parameters: from : Start Color (default 5BCEFA ) to : End Color (default F5A9B8 ) hue : Whether to interpolate in HSV space (default false ) f : Flow Speed ( 0 for static, default 0.0 ) sp : Span, affecting color distribution between characters (default 20.0 ) uni : Whether to be unidirectional without swinging (default false for back-and-forth) Example: <grad from=#7FFFD4 to=#1E90FF hue uni>Flowing Gradient Text neon Draw multiple glowing outlines for characters. Parameters: p : Sampling Count, at least 4 (default 10 ) r : Radius (default 2 ) a : Opacity Multiplier (default 0.12 ) Example: <neon p=8 r=2 a=0.15>Neon Glow pend (Pendulum/circular) Characters swing around the top-middle, can plus small circular trajectories. Parameters: f : Frequency (default 1.0 ) a : Maximum Angle in degrees (default 30.0 ) r : Circular Radius (default 0.0 ) Example: <pend f=1.0 a=30 r=2>Swinging Around pulse Overall brightness fluctuates over time (does not affect shadow layer). Parameters: base : Minimum Brightness Multiplier (default 0.75 ) a : Amplitude (default 1.0 ) f : Frequency (default 1.0 ) w : Wave Size (default 0.0 ) Example: <pulse base=0.6 a=0.4 f=1.5>Power Rising rainb (Rainbow) Cycle colors over HSV. Parameters: f : Frequency (default 1.0 ) w : Wave Size (default 1.0 ) Example: <rainb f=1 w=0.5>Colorful Text! shadow Modify the offset and color of the text shadow. Parameters: x : Horizontal Offset Delta (default 0.0 ) y : Vertical Offset Delta (default 0.0 ) c : Color in hex (e.g. FF0000 for red) (default 000000 ) r , g , b : Color (default 0.0 ) a : Opacity (default 1.0 ) Example: <shadow a=0>No Shadow</shadow> <shadow r=1 a=0.6>Shadowed Text shake Randomly jitter in all directions, creating a sense of tension/energy. Parameters: a : Amplitude (default 1.0 ) f : Frequency (default 1.0 ) Example: <shake a=2 f=3>WARNING! swing Characters spinning back and forth. Parameters: a : Amplitude (default 1.0 ) f : Frequency (default 1.0 ) w : Wave Size (default 0.0 ) Example: <swing a=0.5 f=1.8>Waving Text turb (Turbulence) Random displacement perturbation based on noise. Parameters: a : Amplitude (default 1.0 ) f : Frequency (default 1.0 ) Example: <turb a=2 f=1.5>Windy Text wave Characters undulating up and down like waves. Parameters: a : Amplitude (default 1.0 ) f : Frequency (default 1.0 ) w : Wave Size (default 1.0 ) Example: <wave a=1 f=1.0 w=0.5>Flowing Text wiggle Each character wiggles along a fixed random direction. Parameters: a : Amplitude (default 1.0 ) f : Frequency (default 1.0 ) w : Wave Size (default 1.0 ) Example: <wiggle a=1 f=2>Wiggly Text! Parameter Quick Reference a : Amplitude/Opacity (meaning varies slightly across effects) f : Speed/Frequency w : Wave Size r : Radius Notes Multi-layer rendering: Effects like glitch and neon will generate additional layers or slices. Rendering Order: Effects added later execute first, potentially altering inputs (e.g., coordinates/color/opacity) of preceding effects. Performance: High p (neon sampling) and complex overlays increase overhead; use judiciously. Configuration Options like typewriter speed and mode can be found in Chat Settings. Known incompatible mods Modern UI Caxton

FreeMinecraftMods decision guide

This mod is most relevant to players looking for Miscellaneous, Utility & QoL on NeoForge, Fabric, Quilt, Forge. Treat those labels as discovery hints, then verify the exact file and dependency list on the official project page.

The source record was updated on Jun 21, 2026, which is a recent freshness signal. A recent date does not guarantee support for every loader or Minecraft version, so still inspect the current file list.

What to verify before choosing a file

  • Confirm that the file is published by the credited creator on the linked official source.
  • Match the Minecraft version exactly instead of relying only on a broad category label.
  • Read dependencies, incompatibilities, and changelog notes before updating an existing instance.
  • Match the loader or server platform and its required version. Forge and NeoForge are not interchangeable.
  • Back up worlds and configuration files before testing the project in a long-term save or public server.

Compatibility at a glance

Minecraft versions in this snapshot: 1.21.1, 1.20.1, 1.20, 1.19.2

Loaders and platforms: NeoForge, Fabric, Quilt, Forge

MiscellaneousUtility & QoL

Before you install

Match the exact Minecraft version and loader, install every required dependency, and test in a separate profile before opening an important world. Keep a backup before changing a working mod list.

Source, licensing, and corrections

FreeMinecraftMods does not mirror the project files. Use the official source for downloads, release notes, dependencies, support, and licensing details. Project names, images, and creator-written descriptions remain the property of their respective owners.

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Limited catalog information

This source record is available for discovery, but it does not yet contain enough verified description, classification, image, freshness, or compatibility information to be indexed as a full editorial page. It is therefore marked noindex and is not eligible for advertising.