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Mod - CurseForge

KubeJS Create

KubeJS Create integration

KubeJS Create project image

Source-provided project description. FreeMinecraftMods keeps creator credit and adds separate compatibility and decision guidance below.

Project overview

Create integration for KubeJS . This mod allows you to add and properly edit recipes of Create mod in KubeJS scripts. All supported recipe types and examples are below. See Recipes page for more info. Supported recipe types: - createCrushing - createCutting - createMilling - createBasin - createMixing (supports .heated() and .superheated() ) - createCompacting (supports .heated() and .superheated() ) - createPressing - createSandpaperPolishing - createSplashing (Bulk Washing) - createDeploying - createFilling - createEmptying Note: Bulk Smoking = vanilla smoking and Bulk Blasting = vanilla blasting recipe types. event.recipes.createCrushing(output[], input[]) Output doesn't have to be array. It can be either items or fluids Input doesn't have to be array. It can be either ingredients or Fluid.of('minecraft:water', 1000) or {fluidTag: 'some:fluid_tag', amount: 1000} - createMechanicalCrafting event.recipes.createMechanicalCrafting(output, pattern[], {patternKey: input}) This recipe type is the same as regular crafting table shaped recipe - createSequencedAssembly event.recipes.createSequencedAssembly(output[], input, sequence[]) // output[] are your output items // input is your input item // sequence[] is an array of sequences. These sequences are "regular" recipes that are supported. Examples: event.recipes.createCrushing([ '2x minecraft:cobblestone', 'minecraft:redstone', Item.of('minecraft:redstone').withChance(0.5) ], 'minecraft:redstone_ore') event.recipes.createMixing('create:chromatic_compound', [ '#forge:dusts/glowstone', '#forge:dusts/glowstone', '#forge:dusts/glowstone', 'create:powdered_obsidian', 'create:powdered_obsidian', 'create:powdered_obsidian', 'create:polished_rose_quartz' ]).superheated() event.recipes.createFilling('create:blaze_cake', [ 'create:blaze_cake_base', Fluid.of('minecraft:lava', 250) ]) event.recipes.createEmptying([ 'minecraft:glass_bottle', Fluid.of('create:honey', 250) ], 'minecraft:honey_bottle') event.recipes.createMechanicalCrafting('minecraft:piston', [ 'CCCCC', 'CPIPC', 'CPRPC' ], { C: '#forge:cobblestone', P: '#minecraft:planks', R: '#forge:dusts/redstone', I: '#forge:ingots/iron' }) event.recipes.createSequencedAssembly([ // start the recipe Item.of('6x create:large_cogwheel').withChance(32.0), // have this item be an output with a certain chance Item.of('create:brass_ingot').withChance(2.0), // have this item be an output with a certain chance 'minecraft:andesite', // have this item be a guaranteed output 'create:cogwheel', // have this item be a guaranteed output 'minecraft:stick', // have this item be a guaranteed output 'minecraft:iron_nugget' // have this item be a guaranteed output ], 'create:brass_ingot', [ // 'create:brass_ingot' is the input. // the transitional item set by "transitionalItem('create:incomplete_large_cogwheel')" is the item that will be used during the recipe as the item that the input is using to transition to the output. event.recipes.createDeploying('create:incomplete_large_cogwheel', ['create:incomplete_large_cogwheel', '#minecraft:planks']), // like a normal recipe function, is used as a sequence step in this array. Input and output have the transitional item event.recipes.createDeploying('create:incomplete_large_cogwheel', ['create:incomplete_large_cogwheel', '#minecraft:wooden_buttons']), // like a normal recipe function, is used as a sequence step in this array. Input and output have the transitional item event.recipes.createCutting('create:incomplete_large_cogwheel', 'create:incomplete_large_cogwheel').processingTime(50) // like a normal recipe function, is used as a sequence step in this array. Input and output have the transitional item ]).transitionalItem('create:incomplete_large_cogwheel').loops(6) // set the transitional item and the loops (amount of repetitions) If you want to use your own transitional item in sequenced_assembly recipes, you must register it in startup event: onEvent('item.registry', event => { // Texture for this item goes in kubejs/assets/kubejs/textures/item/my_part.png event.create('my_part', 'create:sequenced_assembly').displayName('My Part') }) Then you would use …transitionalItem('kubejs:my_part')… Note! Mysterious Conversion recipes are client side only, so the only way to add them currently is using reflection with this code in client scripts (outside any event): let MysteriousItemConversionCategory = java( 'com.simibubi.create.compat.jei.category.MysteriousItemConversionCategory' ) let ConversionRecipe = java( 'com.simibubi.create.compat.jei.ConversionRecipe' ) MysteriousItemConversionCategory.RECIPES.add(ConversionRecipe.create( 'minecraft:apple' , 'minecraft:carrot' )) MysteriousItemConversionCategory.RECIPES.add(ConversionRecipe.create( 'minecraft:golden_apple' , 'minecraft:golden_carrot' ))

FreeMinecraftMods decision guide

This mod is most relevant to players looking for KubeJS on NeoForge, Forge, Fabric, undefined. Treat those labels as discovery hints, then verify the exact file and dependency list on the official project page.

The source record was updated on Jul 3, 2026, which is a recent freshness signal. A recent date does not guarantee support for every loader or Minecraft version, so still inspect the current file list.

What to verify before choosing a file

  • Confirm that the file is published by the credited creator on the linked official source.
  • Match the Minecraft version exactly instead of relying only on a broad category label.
  • Read dependencies, incompatibilities, and changelog notes before updating an existing instance.
  • Match the loader or server platform and its required version. Forge and NeoForge are not interchangeable.
  • Back up worlds and configuration files before testing the project in a long-term save or public server.

Compatibility at a glance

Minecraft versions in this snapshot: 1.21, 1.21.1, 1.20.1, 1.18.2, 1.19.2, 1.18.1, 1.16.5, 1.16.3, 1.16.4, 1.16.2

Loaders and platforms: NeoForge, Forge, Fabric, undefined

KubeJS

Before you install

Match the exact Minecraft version and loader, install every required dependency, and test in a separate profile before opening an important world. Keep a backup before changing a working mod list.

Source, licensing, and corrections

FreeMinecraftMods does not mirror the project files. Use the official source for downloads, release notes, dependencies, support, and licensing details. Project names, images, and creator-written descriptions remain the property of their respective owners.

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Limited catalog information

This source record is available for discovery, but it does not yet contain enough verified description, classification, image, freshness, or compatibility information to be indexed as a full editorial page. It is therefore marked noindex and is not eligible for advertising.