Mod - CurseForge
Double Doors
🚪 Multiple identical double doors, trapdoors and fence gates can be opened simultaneously.
Source-provided project description. FreeMinecraftMods keeps creator credit and adds separate compatibility and decision guidance below.
Project overview
Double Doors is a minimalistic mod which adds the ability for identical double doors, trapdoors and fence gates to be opened simultaneously. This can be done by clicking any of the (wooden) doors, or via a single pressure plate or button. By default the mod will also find other connected door-type blocks and open those, up to a maximum of 10 blocks away. This can be toggled in the config. Villagers are also able to open double doors! Crouching will disable the double door feature and open/close the single block only. If you want fence gates and trapdoors to be opened "double", make sure to enable it in the config! All available config options: enableRecursiveOpening default true Whether the recursive opening feature should be enabled. This allows you to for example build a giant door with trapdoors which will all open at the same time, as long as they are connected. The 'recursiveOpeningMaxBlocksDistance' config option determines how far the function should search. recursiveOpeningMaxBlocksDistance default 10, min 1, max 32 How many blocks the recursive function should search when 'enableRecursiveOpening' is enabled. enableDoors default true When enables, the mod works with double doors. enableFenceGates default false When enables, the mod works with double fence gates. enableTrapdoors default false When enables, the mod works with double trapdoors. enableModIncompatibilityCheck default true Checks if there are other mods loaded with double door functionality. If found, it edits a line in their config to disable double doors. Fixes doors not opening due to code being ran twice. Works with all the double door configurations, but also recursively with all others! Any connected door-type block will be found recursively and opened: By default the recursive function will open blocks 10 blocks away, but this can be changed with the 'recursiveOpeningMaxBlocksDistance' config: Click on any of the two doors and the other one will open as well: Open iron doors with a single button, or any other configuration. Works with trapdoors and fence gates on top of each other, by click or pressure plate/button. Villagers are able to open double doors too! You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem. Serilum.com contains an overview and more information on all mods available. Comments are disabled as I'm unable to keep track of them across so many separate mod pages. For issues, ideas, suggestions or anything else there is the Github repo . Thanks!
FreeMinecraftMods decision guide
This mod is most relevant to players looking for Processing, Miscellaneous on Fabric, Forge, Quilt, NeoForge. Treat those labels as discovery hints, then verify the exact file and dependency list on the official project page.
The source record was updated on Jun 18, 2026, which is a recent freshness signal. A recent date does not guarantee support for every loader or Minecraft version, so still inspect the current file list.
What to verify before choosing a file
- Confirm that the file is published by the credited creator on the linked official source.
- Match the Minecraft version exactly instead of relying only on a broad category label.
- Read dependencies, incompatibilities, and changelog notes before updating an existing instance.
- Match the loader or server platform and its required version. Forge and NeoForge are not interchangeable.
- Back up worlds and configuration files before testing the project in a long-term save or public server.
Compatibility at a glance
Minecraft versions in this snapshot: 1.20.2, 1.20.3, 1.18.2, 1.19.4, 1.20, 1.19.3, 1.19.1, 1.19, 1.17.1, 1.16.5, 1.18.1, 1.18
Loaders and platforms: Fabric, Forge, Quilt, NeoForge
Before you install
Match the exact Minecraft version and loader, install every required dependency, and test in a separate profile before opening an important world. Keep a backup before changing a working mod list.
Source, licensing, and corrections
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