Mod - CurseForge
Hunger Overhaul
Ever thought hunger should be more integral to surviving? Harvest vanilla crops without having to replant? Tooltips on food items And more...!
Source-provided project description. FreeMinecraftMods keeps creator credit and adds separate compatibility and decision guidance below.
Project overview
*** Supports HarvestCraft, WeeeFlowers and Natura *** Mod by Iguanaman maintained by ProgWML6, Alexbegt, Squeek502, and Parker8283 REQUIRES APPLECORE *** HarvestCraft is highly recommended to get the full experience *** Minecraft Forum thread The purpose of this mod is to tweak the hunger mechanics to my liking. My aim here is to make hunger more of a challenge, rather than just a mild annoyance. To compensate I have added a few features that make certain aspects easier (tooltips on food, harvest without having to replant via right click). This mod is designed for me and represents my personal preferences. That said, I am happy to hear your ideas and comments (especially regarding balance). If I use an idea you suggest, I will credit you. *** Hunger Overhaul is modular, you can disable/modify most features in the config *** Customizing Hunger Overhaul using JSON configs A guide to using Hunger Overhaul's JSON config files can be found on the project's Github wiki: Custom Food Values Custom Blacklists for Food Value Modifications, Right-click Harvesting, and Crop Drops Rebalanced food replenishment values Unprepared food, such as raw crops or meat replenish half a hunger shank Cooked crops and meat replenish one full hunger shank Light meals such (soups, toast, etc) replenish around 2 hunger shanks Average meals such (baked potato, hamburger, etc) replenish 3-4 hunger shanks Large meals replenish around 5 hunger shanks And so on... Foods from other mods nerfed (1/4 of food value & saturation) Requires 'modifyFoodStats' and 'modifyFoodValues' to be true Can be configured with the 'modFoodValueDivider' config setting Tooltips on food The tooltip will give you a rough indication of the food value and saturation value of the food. For example; snack, nourishing meal, etc New GUI text shown when low on health/hunger Displays in the top left (health) and top right (hunger) corners Color coded warning system (White Can be disabled in the config Eating food gives a 'Well Fed' effect that boosts health regen The larger the meal, the longer the effect will last Light meal (food value 4) = 40 seconds Meal (food value 7) = 2 minutes Large meal (food value 10) = 4 minutes Feast (food value 14) = 8 minutes The duration stacks, so if you eat 2 meals it will last 4 minutes The boost increases the speed health replenishes by about 33% For example, instead of taking 8 seconds to heal a heart it will take 6 seconds Only affects base health regen (the one based on hunger level) so if your hunger is low you will still not heal Only takes effect if 'modifyFoodStats' is enabled in the config Maximum stack size depends on hunger value of food The larger the meal, the less you can carry Eating speed depends on food value The larger the meal, the longer it takes to eat it Morsels and snacks can be eaten quicker than in vanilla Light meals are about the same as vanilla A few modifications to animals to reduce output Delay between chickens laying eggs 4x longer (configure with 'eggTimeoutMultiplier') Breeding timeout delay 4x longer (configure with 'breedingTimeoutMultiplier') Time a child takes to mature 4x longer (configure with 'childDurationMultiplier') Crops can be right clicked when fully grown to harvest and replant Self explantory really. You right click, harvest the produce and the crops remain Crops only grow during daytime (not in torchlight) Make sense, right? Crops take much longer to grow This, combined with the above make resources more scarce Crops only give back the planted seeds, no extras You can still get seeds by punching grass if you need more HarvestCraft village integration: HarvestCraft food can now be traded Farmer villagers buy crop produce Butcher villagers sell high tier foods HarvestCraft chest loot integration: HarvestCraft food can now be found as chest loot Includes chests found in dungeons, mineshafts, desert/jungle temples High tier foods only (large meal and above) The chance for the items to show may need balancing Changed the way hoes work If used on dirt and water is nearby, the dirt will be tilled as normal If used on grass and no water nearby turns grass to dirt and creates a random seed Chance of seed depends on difficulty (10-40% per try, configurable) Can be disabled in the config with 'modifyHoeUse' Breaking tall grass no longer gives seeds Can be disabled in the config with 'removeTallGrassSeeds' Removed recipies for wood & stone hoes You now need iron before you can get seeds / start that initial farm Unless you find a village, of course Can be disabled in the config with 'removeHoeRecipies' Hoe durability is now 1/5th of vanilla Iron = 52 uses Diamond = 314 uses Configure with 'hoeToolDamageMultiplier' Effects of bone meal on crops depends on difficulty setting Peaceful/easy = Similar to vanilla Normal = Reduced growth effect Hard = No effect Can be disabled in the config with 'difficultyScalingBoneMeal' Constant hunger loss (even when not doing anything) As time passes, hunger drops (very slowly) Can be disabled in the config Hunger value set on respawn (including initial spawn) dependant on difficulty Peaceful/Easy = Same as vanilla (10 shanks) Normal = 8 shanks Hard = 6 shanks Requ
FreeMinecraftMods decision guide
This mod is most relevant to players looking for Food on undefined. Treat those labels as discovery hints, then verify the exact file and dependency list on the official project page.
The latest stored update signal is Jun 17, 2018. Older projects can still work well, but they deserve extra compatibility testing before being added to a current world or public server.
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Compatibility at a glance
Minecraft versions in this snapshot: 1.12.2, 1.11.2, 1.10.2, 1.7.10
Loaders and platforms: undefined
Before you install
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